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  • Use Spawn() instead of Unity's Instantiate(). The function signature is the ...
    Created by User on 3/13/2012 3:55 AM
    creation
  • If the passed transform is managed by the SpawnPool, it will be deactivated and ...
    Created by User on 3/13/2012 3:42 AM
    initial creation
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Last modified on 5/2/2024 (Today) 9:08 PM by FogBugz.

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